Hey, so things have been super weird lately, huh? I moved in May and been job hunting for a while…
Character creators are, generally, terrible. Even the most advanced ones are limited and small, making the experience of whatever game they’re…
Nathan Valdez. His was the hardest because I didn't want to change it at all really. He had the basic body shape I wanted for him, his reptilian parts were in the places I wanted and he generally looked how he should for me. Max came to the rescue though, giving him a less terrible face and a fitting set of clothes. For the times he'd be around people he'd want to keep as much of himself covered as he could. The whole lizard-man thing wasn't exactly his own choice and he's not thrilled with it. He can't hide the claws, feet or tail, but he can at least cover up the rest of himself so from a distance you wouldn't really register.
If you'd like, you can watch me draw him here.
___, [Redacted], Burning Man. He's got a lot of names, he's also had a lot of designs. The head of the Venator Equitum branch in New Jersey, a man quite literally shrouded in mystery. His body could possibly be made of the black, heat-less flames that constantly spew from his clothes, or he could be stuck like that after an accident in his youth. He never says, he actually rarely speaks.
For his design I wanted to make him look like a mass of black flame stuff in clothes, but still keep the dignity and style of someone who's a middle manager in what is essentially the Knights Templar.I also still wanted him to have the feel of a man who is just tired and kinda hates his job. I like the colours from his first design, but didn't like the configuration of them, so instead I went with the single spot of real colour being his tie. I like to think that it's his one little quirk, having a collection of ties that are slightly different shades of red and quietly enjoying the fact that no one else notices.
If you want to watch me draw him, here's a link.
Lacy Moss. I think I've said this three other times, but this may be the biggest departure from the original next to ___. She is, outside of her outfit, absolutely nothing like she was at any other point in her design. I've gone so far as to change her entire place in the story. She still holds the same role, a coroner who just happens to also be a necromancer/mad scientist, but she also plays a much bigger role in some of the later events than she did previously.
I wanted her to feel old and experienced without making her into just a dried up husk. She still has some of her days when she was running with the punks in 80's London and shows the numerous scars of summonings and spells gone wrong, particularly the staples holding her torso together from...something.
She spends most of her time working, either harvesting body parts from the dead for later experiments, or finding new binding spells for demons she may try to summon. Outside of that she likes to read and has a wide variety of teas to drink.
If you'd like to watch me draw here there's a video here.
Actually between drafting this and now I thought of some things for this...thing...so I might as well show those off too, eh?
So I've been playing The Secret World a lot lately and I REALLY love the monster design in it. They fit their setting really well, they're unique and just damn cool looking. From ghosts to weird Cthulian monsters to flesh blobs to whatever the hell else the game has in store for me later on all the designs are interesting to look at. So I've been pulling some inspiration from their designs and some old ones that Max and I worked on together.
For this thing, I still don't have a name for it. I wanted to go with a corpse that had been changed. Something has taken up residence inside it and is growing and shaping the dead flesh and bone to its own ends.
The arms are elongated to an absurd degree, the hips broken and reshaped, the bottom jaw broken downward so that the black mass came come out of the mouth easier. It's started to shape the limbs to be more effective in a fight, growing claws on the left hand and using itself as a weapon on the right.
I'd imagine anything that go close enough to it to be touched would suffer from some sort of infection, either from disease or from whatever that thing inside the corpse is made from.
My hope for the chest opening would be that it would act as a mouth for the creature, grabbing you with it's tendrilled arm and pulling you close, disabling you in some way with it's claws and then slowly drawing you into the hole in its chest, consuming you as it does.
The tendril coming from the top of the head was, hopefully, to signify that the creature inside the host is spreading and that this could very well be a larval or pupal stage, with it becoming something else entirely by the end.
These are some older bits of art that were a design for a couple completely different monsters, the first being of the actual revenant in Dead, the second being the concept that Max and I worked on for it and the third being a monster, called a Mancer, that I started working on back in 2013 that I guess now became whatever that thing above is called.
The original concept behind the Revenant was a parasite infecting a living host, but lying dormant until the host dies. When they do, if they die violently or with some violent emotion it triggers the parasite to start feeding, taking control of the body and enacting the revenge that the host wanted. If it succeeds it completely consumes the host, turning into a giant rampaging beast.
The Mancer was, from what I can remember, a necromancer that was more demonologist than anything. Attempting to use corpses to bind demons, but honestly unless you're really really good that'll backfire like 90% of the time. So, those demons in turn use that corpse to kill their summoner and suddenly they have a fresh corpse to inhabit just bursting with magical power. My idea was the tentacles being more of smoke than anything, a manifestation of the demon so it can move the corpse, since it's just that. I never really went anywhere with it after that, just a demon using a corpse as a puppet.
Combine those two as well as some of the design elements from the ghosts in The Secret World and you have whatever that thing up there is. I'll have to think of a name for it.
If you'd like to watch me draw it, you can right here.
Megan Fisher. She passed away in a car accident when Clem was five, prompting Jack to retire and open the bar. I didn't want to change her design much, honestly. I think the original was pretty good for what I was going for her with, which is an unstable ghost not quite tied to this world.
There was a point that you could see her skeleton as well but I found it to be a little too confusing for this style, so I scrapped that. There was also a point where she looked more "glitched" than "torn" which made her look like a hologram so that was scrapped as well.
She. They're the second biggest departure from the original design, easily. Their design and personality have gone through a bunch of changes. Their basic story is still the same; abused, homeless person with mental disabilities in their early 20s, but now instead of some convoluted arc with an amulet and a million other ridiculous anime-esque things they just gets super powers. I mean, there's a reason for it, of course but that's spoilers. Now though, I want to go more into some of my own mental disabilities with them; anxiety, depression, bpd, and ptsd among a few others.
Physically I wanted them to be similar to their original, but with a more unique look. Their body type is the same, but the tattoo sleeve is new, they're wearing a battle jacket now, their hair is the same, though they've lost the fairy tail and their eyes aren't constantly burning. I wanted them to look far more punk and a bit street rat, but with a hint at it being recent, like they had a home they had to leave in a hurry.
They used to be a throwaway character that I wanted to have in one arc of the story and then be done with them, but they've developed into more of an integral part of the story in my head, so hopefully I'll be able to put that across.
Seven. Seven is one that I wasn't sure what to change, honestly. My notes for them were simply "bulkier but still shaped like a friend" and that's what I tried to do. I still wanted him to be a little damaged, and I might go add a few more broken bits here and there later on when I find them to fit well, but for now their design is largely unchanged, much the same way as Megan.
I did want to give the impression that the bronze armor on the outside is more a shell than their actual body though, you can see bits of their internal structure showing from their head and shoulders.
They still only have three fingers and two toes, slightly elongated limbs and a wide torso. They're also massive compared to everyone else, in the group standing roughly at 7'3" with the next tallest being Nathan at 6'5" (which he's next on the list to draw and will be in the final batch.)